Games Design (Game Development) BA (Hons)

Arts, Media and Publishing

Arts, Media and Publishing
Arts, Media and Publishing
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What will you be working towards?

Alternative Title Games Design (Game Development) BA (Hons)
Code I6G2
Qualification Type Undergraduate Qualification
Qualification Level Level 6
Course type Full Time

Overview

The video game Industry and the creation and distribution of video games have changed beyond all recognition in the past five years. No longer is the route to employment solely through the behemoths that publish AAA games, costing millions to make and bring to market. With the viability of game creation tools now available to all through free licences for Unity, Unreal and others, there has not been a time since the inception of bedroom coders over thirty years ago where it has been easier to get into the industry.  

The degree is structured to offer two distinct, yet complimentary pathways – Games Art and Games Development – designed to maximise students’ potential employability while allowing them to play to their strengths. It also allows for natural cross-fertilisation between the two, allowing students to build up mutual networks and awareness of each other’s roles.

The Games Development pathway will focus on developing learner's coding and engine manipulation skills.

“The past three years have been an absolute blast. I've gone from having a basic understanding of Game Design, to being a confident Games Programmer in such a short amount of time, with a strong understanding in Game Design theory, 3D Modelling, and Environment Design on top of all that!” Jake Willey, Alumni

“The last three years have been exceptional. I have gained many skills that are required to enter the gaming industry. The help and guidance from the tutors has been vital to my development. Having the freedom to hone my skills as an artist in this industry has been very rewarding.” Alex Johnson, Alumni

Details

The course runs over three years, structured into 120 credits per year.

The first year will give you all the basic knowledge required to start your journey into the programming side of the Games Industry, providing you with skills in C#, Node Based Coding, Level Design, Game Mechanics, Game Design and coding for GUI Design.

The second year allows you to build on these skills in group based work where you will start to create polished and finished games. Alongside this, you will create narrative experiences; understand the fundamentals of working with other programmers, develop code for 3D and the creation of Artificial Intelligence for games, whilst also gaining a deeper understanding of the theory behind fun and games.

The final year is where you bring all the skills you have learnt in your Final Major Project, creating a fully featured game in order to sell your skills to the wider gaming industry. There is also a dissertation to complete and you will also be tasked with creating yourself on online portfolio to show off the skills and work you have produced across the breadth of the course.

How will it be delivered?

There are no exam papers or tests - work is graded through practical assignments such as making games and the creation of various types of visual assets.

Entry requirements

The standard entry requirement for the degree will be 80 UCAS points, with a minimum of grade ‘C’ in both GCSE Maths & English. This equates to Merit Merit Pass at Btec National Diploma level 3, grades CCD at ‘A’ Level, and on the Diploma Foundation Studies (Art, Design & Media) this is equal to a Merit. Applicants for the Games Development pathway will be expected to show evidence of engine based coding or other applicable coding examples (HTML5, asp.net etc).

Non academic Entry Requirements In line with the widening participation brief and lifelong learning strategy -  the University Centre Grimsby will also encourage applications from non-traditional learners who lack formal academic qualifications. All such non-traditional applicants will be interviewed, set an appropriate piece of work and a judgement made taking into account their academic potential and relevant experience.

Your next steps...

The course is fundamentally designed to enable the student to progress into the industry, whether that be moving into a recognised development team, or forming their own team in order to create their own games and experiences.  Previous students have worked on the latest Lego games along with students already licenced to publish on Xbox, Playstation, Nintendo e-Shop and Steam. Students have also gone on to work at Sumo Digital, the UK’s largest independent development studio. This is a result of the quality and variety of delivery that is at the core of the course.